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Accessed None trying to read property SocketIOClient

Open fangliangv587 opened this issue 1 year ago • 1 comments

when i run in the editor port it's ok;but when i package it in windows , the socket is invalid ,how to solve it? i use ue5.0.3 and plugin v-2.4.0-ue5.0, i put the plugin in Engine root

fangliangv587 avatar Sep 21 '22 03:09 fangliangv587

Is this GitHub variant of plugin marketplace? If you're using GitHub is it a c++ project or blueprint? See https://github.com/getnamo/SocketIOClient-Unreal#github steps for packaging

getnamo avatar Sep 21 '22 06:09 getnamo