Jan Kaniewski

Results 268 comments of Jan Kaniewski

Fixed in https://github.com/getnamo/ZipUtility-Unreal/releases/tag/v1.1.1 for VS2019

Fixed in https://github.com/getnamo/ZipUtility-Unreal/releases/tag/v1.1.1

fixed in https://github.com/getnamo/ZipUtility-Unreal/releases/tag/v1.1.0

Fixed in https://github.com/getnamo/ZipUtility-Unreal/releases/tag/v1.1.1 for VS2019

fixed in https://github.com/getnamo/ml-remote-server/commit/5941fe2e131bdee052109374f705bed60d9a6059

5.1 changes (https://github.com/getnamo/GlobalEventSystem-Unreal/commit/21c0d12f885d785adf7425e90e76db31fe8f49b8) have not solved this issue yet

You may need to find how the 7zip com api handles those cases and make a pull request when you find the missing calls to enable this feature.

Made a pull request with compilation fixes for 4.6

Check the naming expected for call function, i think f and g use that custom function call signature (name match)