Jan Kaniewski

Results 268 comments of Jan Kaniewski

added some of these clarifications to the readme: https://github.com/getnamo/tensorflow-ue4/blob/master/README.md#packaging

Interesting, do you have a crash log that goes with that? I'm suspecting some kind of race condition potentially. It does seem to be related to the frequency of the...

That is a strange one, if you run the project in c++ debug mode, you can pop a breakpoint on e.g. https://github.com/getnamo/socketio-client-ue4/blob/master/Source/SocketIOClient/Private/SocketIONative.cpp#L375 and catch it when it closes and then...

Try latest socketio plugin (v1.10 for ue4.27 or v2.3.0 for ue5) and see if issue persists

Ok really useful and detailed feedback, thanks. I'll try to compile an updated matched version and do some large data tests, but it will likely be a week before I...

Grab matching socket.io plugin (https://github.com/getnamo/SocketIOClient-Unreal/releases/tag/v2.3.0) and place in project plugins folder

Thanks for the support and for helping ironing out the bugs in this early ml-remote prototype :) FLatentAction is really about receiving data in blueprint graphs, it resumes a blueprint...

Pull latest on https://github.com/getnamo/ml-remote-server as well, I believe I updated custom functions to work the same way as native on_json_input and on_float_array_input (commit: https://github.com/getnamo/ml-remote-server/commit/36d62671a239c669f29cc8c54fbb6c143a9a333d). Let me know if that fixes...

Ok I'll have a look to see if I can't replicate this bug in C++ later today, thanks for the detailed info.

Haven't had the time to replicate yet, but can you confirm the blueprint version of callback is working for you first (in e.g. a blueprint not a c++ file)? It...