flame
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A Flutter based game engine.
### What happened? Minimal Flame example throws Exception in Flutter Web with message "Trying to render a disposed EngineFlutterView." (to reproduce see below). Tested with Flame 1.20 and 1.19 /...
# Description Checking status of our build against flutter stable. ## Checklist - [x] I have followed the [Contributor Guide] when preparing my PR. - [x] I have updated/added tests...
# Description Replace this text. ## Checklist - [x] I have followed the [Contributor Guide] when preparing my PR. - [ ] I have updated/added tests for ALL new/updated/fixed functionality....
* This PR fixes math in `MoveToEffect` so that negative progress did not reflect the direction of the delta offset vec. * Corrected progress getter overload in `SequenceEffect` to correctly...
### What happened? Even add `Anchor.center` to `TextComponent` still can't center it to container and no regular pattern, some are above, some are below. ### What do you expect? Text...
### What could be improved Not a big deal, but currently, when running a game in debug mode, any `FlameGame` that is ever started will forever be retained in memory...
### What could be improved More Details for Point Light and Further Breakdown of Ambient Light Points should be visualized by a plain, circled dot. But they should have a...
### What happened? The tests flagged on [this PR](https://github.com/flame-engine/flame/pull/3299) do not work on Flutter main. That has nothing to do with Flame 3D but it is breaking our build. ###...
### What could be improved Makes Flame easier to implement normal Flutter widgets and still make it possible to Flame Game() to draw effects on top, like particles. ### Why...
# Description Add Line3D mesh component ## Checklist - [x] I have followed the [Contributor Guide] when preparing my PR. - [x] I have updated/added tests for ALL new/updated/fixed functionality....