flame icon indicating copy to clipboard operation
flame copied to clipboard

Consider detaching game from DevToolsService when not needed

Open filiph opened this issue 1 year ago • 1 comments

What could be improved

Not a big deal, but currently, when running a game in debug mode, any FlameGame that is ever started will forever be retained in memory unless replaced with a different FlameGame.

From FlameGame's constructor:

    if (kDebugMode) {
      DevToolsService.initWithGame(this);
    }

There is no DevToolsService.detachGame() or anything similar.

Screenshot 2024-09-21 at 14 25 08

Why should this be improved

This can be confusing when one's looking at memory (albeit I agree that one should be normally doing that in profile mode) and sees a game that's supposed to be gone a long time ago, and won't go away even after manual GC.

This almost sent me on a wild goose chase for a giant game-sized memory leak.

Risks

  • Some people might want to inspect their game after it's been disposed?
  • Could introduce a DevTools connector bug where game's disposed too soon, for example.

More information

I'm not sure myself if this is something worth addressing. Just putting this here before I forget.

Other

  • [X] Are you interested in working on a PR for this?

filiph avatar Sep 21 '24 12:09 filiph

Sounds like a good idea, shouldn't be too hard to fix up! I'll assign you to the issue.

spydon avatar Sep 21 '24 13:09 spydon