flame
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A Flutter based game engine.
### What happened? I need to be able to chain multiple mixins in my component, but when I add `FlameBlocReader`, it doesn't call `super.onLoad()` Take a look at the below...
### What could be improved I was just casually going through the component to try it out for the first time. Then I stumbled upon this below screenshot. ![Screenshot 2024-05-18...
### What happened? When I was testing my game on multiple platforms, I noticed that once the `applyLinearImpulse(Vector2(3000, 0))` gives different results on the windows platform (120fps) and on my...
Description Allow new features from Rive, like integrated audio and improve performance in 32 bits devices. Checklist I have followed the [Contributor Guide] when preparing my PR. [-] I have...
# Description This PR updates the audioplayers version for flame_audio. ## Checklist - [x] I have followed the [Contributor Guide] when preparing my PR. - [ ] I have updated/added...
### What happened? Because flame_audio 2.10.1 depends on audioplayers ^5.0.0 and no versions of flame_audio match >2.10.1
### What happened? I encountered a strange problem when using the TextBoxComponent component. My game class inherits from Forge2DGame. When debugging the TextBoxComponent, I found that the font was very...
# Description This PR pin down the cspell version to 8.8.2. This will avoid random cspell check failures caused because of cspell updates. ## Checklist - [x] I have followed...
### Problem to solve Currently there is no way to check if a LottieComponent has finished their animation to trigger something. ### Proposal Would be good to have that, so...
### What happened? As you can see in the video, after the objects in the game overlapped, they kept trying to repair it, but they were unable to do so,...