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A Flutter based game engine.
# Description Simplify flame_console to use `terminui` instead of implementing the terminal interface itself. ## Checklist - [x] I have followed the [Contributor Guide] when preparing my PR. - [x]...
Audio issue
### What happened? When I remove the audio the game a fast and all is functioning well, but when I add the audio I have 2 issue: 1) If I'm...
### What happened? 1. Updated from Flame 1.18.0 to 1.21.0 (so issue was not present on 1.18.0) 2. During game session, flame randomly can remove my components (I have no...
### What happened? I have a FlameGame using riverpod that is moved around the widget tree quite a bit, and reparented. Typically it's fine, but about 5% of the time...
### Problem to solve When using GameWidget, you can make multiple GameWidgets with multiple cameras, sharing the same game: ``` Widget build(BuildContext context) { return Scaffold( body: Column( children: [...
### What happened? the method 'lookAt()' will not look at the correct target vector if the parent's scale is negative. ### What do you expect? lookAt() should check for the...
# Description If the intended parent isn't passed it it can be set to null by an asynchronous context before it is used. Closes: #3622 ## Checklist - [x] I...
### What happened? I'm never able to replace this on the desktop, but when I am spamming between scenes with multiple fingers on my phone, this is easily replicated and...
### What happened?  As shown in the screenshot, the game's audio can be manually controlled through the Dynamic Island in the iOS browser. ### What do you expect? I...
### Problem to solve As per: https://github.com/rive-app/rive-flutter/issues/461#issuecomment-2963602685 `rive_native` appears to be the new rendering engine for flutter. It supports rendering functions that were missing previously. For example: Feathering is supported...