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A Flutter based game engine.

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### What could be improved The toString method of different ComponentKey instances returns the same string, making it difficult to debug the issue about ComponentKey. Run the following code: ```dart...

enhancement

### Problem to solve Is it possible to get support for LDtk? I found [foamify/flame_ldtk](https://github.com/foamify/flame_ldtk), but it doesn’t seem to be actively maintained (?), and its license is also unclear....

enhancement

# Description Add validation against passing both color and foreground to InlineTextStyle. Note: I plan on working on standardizing asserts, exceptions and tests thereof on a followup, so I am...

### Problem to solve There is no physics engine that available for Flame that has enough features to make implementing platformer physics easy. ### Proposal Flame needs a physics engine...

enhancement

### What happened? When loading a Tiled file with an empty Image layer, an uncaught exception is encountered with the message "Instance of 'ParsingException'" ``` [ERROR:flutter/runtime/dart_vm_initializer.cc(40)] Unhandled Exception: Instance of...

bug

### What happened? I'm not getting consistent results from the collision detection. Sometimes things are colliding, sometimes they are not. ### What do you expect? When using the arrow keys...

bug

### What happened? I have an issue when implement rive animation ver 0.14.x into flame engine game. Can you help me! ### What do you expect? version to implement rive...

bug

# Description Addresses issue #3786 by adding a new function `TextBoxComponent::rewind`. ## Checklist - [x] I have followed the [Contributor Guide] when preparing my PR. - [-] I have updated/added...

### Problem to solve spine 2D animation as well as Rive animations are not free. I mean we need to purchase a plan in order to export or even use...

enhancement

### Problem to solve Currently, there's no way for a `TextBoxComponent` to reset to its original state. So when employing the typewriter effect, for example, and letting it finish, then...

enhancement