flame
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A Flutter based game engine.
# Description Implement a basic light abstraction. Still only supports one light for now, and no parameters other than its position. ## Checklist - [x] I have followed the [Contributor...
### What happened? Hi guys, I am testing Flame's performance on the web. When I use TextComponent and then run `flutter build web`, Chinese characters do not display, but English...
### What happened? On some platforms the "Shake effect" does not have any effect (or very little effect). ### What do you expect? That is should work deterministically on all...
### What happened?  Notice the constantly growing list that does not take up the entire vertical space of the left hand side and the gray image on the right...
# Description Adds a `tickOnLoad` method to `TimerComponent`. ## Checklist - [x] I have followed the [Contributor Guide] when preparing my PR. - [x] I have updated/added tests for ALL...
# Description Add support to multiple lights using the uniform array ## Checklist - [x] I have followed the [Contributor Guide] when preparing my PR. - [x] I have updated/added...
# Description Refactor shader uniform binding to support shader arrays ## Checklist - [x] I have followed the [Contributor Guide] when preparing my PR. - [x] I have updated/added tests...
# Description The behavior for `CameraComponent.setBounds` was not behaving correctly. The viewport-aware behavior was not triggering until a window resize event. All supported bound variants were not respecting the fixed...
### What happened? The collisions seems to be offsetted when having a collision in different coordinate systems. ### What do you expect? Convert all positions to global ones to have...
### What happened? The scrolling is reversed from system scrolling ### What do you expect? That the scrolling direction should be the same as the scrolling direction on the system....