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Bug and feature request tracker for Hammer++

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This started to happen after i transitioned to a clean install of Windows 11(May be unrelated): - "_$detail_" on any material type and "_$basetexture2_" on 'WorldVertexTransition' textures are rendered as...

I'm having trouble lining up textures AT their borders, would it be possible to overlay a "wireframe" for textures? So that lining up textures AT their borders would be easier?...

Hammer++ randomly crashed for some reason after baking lightmaps multiple times and/or making changes to the map by modifying some entities and brushes. As soon I click "Full Bake" again,...

Sometimes when launching the game (HL2 in this case), Hammer++ will randomly crash with EXCEPTION_ACCESS_VIOLATION error, caused by materialsystem.dll file. [Crash dump file](https://github.com/user-attachments/files/18332389/hammerplusplus_20250107_191358_1.zip)

![Screenshot 2024-12-08 145707](https://github.com/user-attachments/assets/c2397fa5-d417-4eec-a510-d140dcc68b91) ![Screenshot 2024-12-08 145716](https://github.com/user-attachments/assets/f43ce51f-db2c-4cde-922b-78ea097a2e85) My suspicion is that the new half-life 2 **bicubic lightmap filtering** is somehow enabled in the Gmod version, even though it doesn't support this,...

![image](https://github.com/user-attachments/assets/bcce263f-5fef-46c4-a6ac-058a9076ed70)

in the keybinds menu, add some bind options to turn the selected brushes into a specific brush entity. some common (i think all source engine games have them) types thatd...