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Bug and feature request tracker for Hammer++

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mdmp: [https://mega.nz/file/FF5G3BgS#oh8lJb77x2b2Os3CtTFigHHs8AEgNxa3WPGQoMmb_kQ](url) Exception Code: 0xc0000005 Reason: EXCEPTION_ACCESS_VIOLATION Build: 8860 SDK 2013 Singleplayer mod Hammer++ crashed while i was selecting 2 brushes with the "Vertex tool".

Hello, Can be added feature what will show real time "Start Fade", "End Fade"? Thank you EMINEM ![obrazek](https://user-images.githubusercontent.com/20126321/163684932-a691232c-ed02-4169-b794-711fe1f3aeae.png)

So far I have noticed that sometimes, while I am writing for a texture to search, I happen to stop typing for a bit and hammer++ is already searching accoding...

Hello, Its possible to add feature to show where door will move? UP/Down = everybody know but for me is everytime tricky to figure out left, right, forward, backward. Maybe...

Hello, I am requesting a setting to default new brushes to nodraw. I know that faces that touch aren't compiled, but I still like a "clean" map. Thank you.

Reason: EXCEPTION_ACCESS_VIOLATION https://disk.yandex.ru/d/L99miun_21MKaw garrys mod i started hamer ++

no matter what I do with this prop. initially: ![image](https://user-images.githubusercontent.com/97305860/163603717-e79e568c-2889-40d2-88e3-1330d022776e.png) after moving it and hitting "Bake Changes": ![image](https://user-images.githubusercontent.com/97305860/163604045-849f9e56-8eb4-4d37-8023-523fd19cde77.png) alternate view after hitting "Full Bake" (nothing's changed): ![image](https://user-images.githubusercontent.com/97305860/163604117-f05c2282-da2a-4f21-ad90-549a1e064931.png) I've been trying...

As title say, if you toggle "walkable collisions surface" on the top bar, the entities like info player counterterrorist or info_player_start, or env lightglow, light_spot, they turn invisible Probably cause...

Love the "Create Instance from Selection" button added in the context menu in H++. I was hoping that Propper could be added to H++ by default and possibly have a...

Add possibility to use separate windows to place on two or more dispay