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[Feature Request] keybind options for moving selected brushes to entities

Open Avix000 opened this issue 1 year ago • 0 comments

in the keybinds menu, add some bind options to turn the selected brushes into a specific brush entity. some common (i think all source engine games have them) types thatd be nice to have quick creation keys for are:

func_door func_door_rotating func_button func_brush func_train trigger_once trigger_multiple

this would be faster than having to ctrl + t the brushes and then searching for the specific entity type you want

Avix000 avatar Nov 27 '24 01:11 Avix000