HammerPlusPlus-Issue-Tracker
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[Bug] Point-sampled $detail and $basetexture2 + pixelated light preview
This started to happen after i transitioned to a clean install of Windows 11(May be unrelated):
- "$detail" on any material type and "$basetexture2" on 'WorldVertexTransition' textures are rendered as if flagged for Point Sample on the editor.
- When using the lighting preview mode the lightmap is unfiltered like the affected textures.
- Wireframes seem to be thicker as if they had some antialiasing applied, this makes them unprecise at times. In-game after compiling everything looks normal as expected. Hammer++ for Gmod build 8869 -November 17th, 2024.