Sami Väisänen

Results 80 issues of Sami Väisänen

Changing the rigid body flags after the body has been created don't affect the physics simulation. Might be just fine this way? Need to re-check which flags don't work and...

bug
wontfix
engine
physics

With some fonts the text underline is too close too the font baseline.

bug
graphics

- Use a different container for entities that are interested in input events. So instead of having to iterate over all entities simply iterate over some "input enabled entities" -...

Use QuaZip (or some alternative) to compress the JSON event capture through playwindow.

editor

Add a mechanism to do E2E testing in a running game. This feature can do high level testing of the whole stack and identify bugs in both engine and the...

editor
investigate
nice to have

There's some "CanApply" functionaity that already logs warnings for actuators that can't apply at runtime. Refactor this so that's there some "Validate" type of function in the Actuator class types...

editor
gameplay

Let's say we have two Lua modules by the same name but by a different author, so essentially the same module. One of these might be under the game and...

engine
investigate

Hello all seems like using std::variant there's some loss of precise typing. consider ``` # define SOL_ALL_SAFETIES_ON 1 # include #include #include int main() { sol::state lua; lua.open_libraries(); using Variant...

Looks like a stale version number has slipped into the latest release. Download the latest release which is advertised as 3.3.0 from https://github.com/ThePhD/sol2/releases sol.hpp has version strings 3.2.0 ``` #include...

Hello, I have the following code ``` #include #include #define SOL_ALL_SAFETIES_ON 1 #include struct MyEntity {}; std::string GetSomething(MyEntity& entity, const char* key, sol::this_state this_state, sol::this_environment this_env) { std::printf("GetSomething, key='%s', has...