Sami Väisänen

Results 80 issues of Sami Väisänen

This is a large ticket and will likely need to be split into smaller ones. - Create a concept of virtual keys so that the application can map some native...

nice to have
uikit

engine
editor
nice to have

This is not the same as ray casting in the physics subsystem API which only considers physics bodies. This will work in the scene and consider entities (and entity nodes).

engine

Currently the Lua based game code is handed raw pointers to entities. This works as long as the game doesn't try to do any kind of "caching" of these pointers....

investigate

Investigate how to support and build an acceleration structure in the scene for resolving and finding entities on some action such as a ray cast query or bounding box query....

investigate

Currently the physics sub system will traverse the scene's render graph and upon finding an entity node with rigid body will then synchronize the state from the b2Body to the...

investigate

There's a need to support a custom callback to resolve the OpenGL entry point functions. For example, let's say you have an engine that uses glew to faciliate the entry...

wontfix