Sami Väisänen

Results 80 issues of Sami Väisänen

When the scene contains no (semi-)transparent objects it should be possible to reduce overdraw by inversing the scene panting order so that the nearest layer is drawn first and the...

engine
graphics

Pulseaudio by default stops and pauses the stream if it thinks the write operation didn't provide enough data. When the stream is paused the write callback is no longer called....

bug
audio

If a scaling factor that is other than (1,0f, 1.0f) is applied on an entity instance creation the entity nodes are not placed correctly.

bug
gameplay

Enhance and refactor the stencil masking, add a specific option for kind of stencil masking operation to apply.

graphics

See Jos Stam real time fluid dynamics for games http://www.dgp.toronto.edu/people/stam/reality/index.html

nice to have
graphics

Currently the particle simulation runs in its own simulation space with only bounds for the simulation. This however means that the particles do not interact with the content of the...

nice to have
graphics

Current main objectives - instanced rendering - feedback buffers (relevant for particle sim)

graphics