Sami Väisänen

Results 11 comments of Sami Väisänen

This would be nice for in game cinematics and doing cut scenes for transitioning game play from one scene to another.

Suggestion for particle engine refactoring - Change "motion" into "simulation" with options for "Dynamic", "Kinematic" and "Fluid"

Hi, that's a bit vague. Can you clarify and explain the steps you took in order to see this issue. Thanks.

From physics engine perspective there are 2 ways to approach this. - don't create physics bodies for nodes that aren't yet in the scene. - if the body is created...

Thanks for the quick reply, is there an alternative way for those how'd prefer to script this on the command line?

Oh, right they come through the -D flags. Thanks again for quick replies!

Thanks for the replies.

Be able to save and load the current dynamic state of the game in the scene. This includes: - dynamic entities - ???

Actually it seems this is not really strictly needed. JSON is flexible enough that it's possible to just dynamically in code see what data is there and then make decisions.

Few other notes: - This could also be used to reduce material state changes by sorting the draw packets into material buckets instead of depth layer buckets before painting. -...