Sami Väisänen
Sami Väisänen
Hi, this is an interesting looking little library. Any idea about the amount of work needed to build an SVG renderer out of this? I work on a game engine...
Add support for limited 3D content. Think simple objects such as "coins" or "player's ship" etc. - Importer and mesh + material creation. - Animation support? - Game play is...
Add support for loading / saving game state including the entities, scene, tilemap etc. This is useful for "save game" type of feature.
Add support for tilemap save layer. Save layer is responsible for saving (and loading) state that is modified by the game between game runs. For example a save game might...
Add support for tilemap height layer. The layer is responsible for adding a "height" offset to each tile on top of it thus allowing to create terrain like features such...
If the renderer runs frame late it should be possible to run game update and renderer render in parallel in different threads. For Frame N - The update for frame...
When the Win32 native game host application is logging to to the windows console the console can jank the host application. For example if the user is keeping the console...
Find a way to improve the text rendering output.  The attached screenshot shows multiple problems: - clipping at the right edge - this is ok, it's just the text...
Hello, added a link to an engine of mine which I think is totally worthy of an addition to this list. Thanks.