detonator
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Investigate scene acceleration structure
trafficstars
Investigate how to support and build an acceleration structure in the scene for resolving and finding entities on some action such as a ray cast query or bounding box query.
This is likely to need some static space partitioning structure with some flags to identify objects that can be optimized (i.e. things that will not move and can have pre-computed world positions/AABBs etc.)