Elisha Riedlinger

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Glad to hear the performance is better. As far as the alt+tab issue, did that happen in the build I gave you a [few days ago](https://github.com/elishacloud/dxwrapper/issues/282#issuecomment-2336523271)?

Ok, thanks. I will need to look into the alt+tab issue later. There is a lot of stuff I probably need to do there.

Thanks. Maybe I should integrate the UptimeFaker into this project.

The latest check-in should fix this issue. I get the up time in days and then subtract that amount of time from the functions. This way the games always see...

I added an option called `FixPerfCounterUptime` for this issue. I didn't enable this by default because it can possibly cause some audio issues if dxwrapper isn't loaded before the audio...

> Ddrawcompat has recently been updated to v0.6.0 Yes, I saw that. > DXWrapper is able to run the game at 1920x1080 (via the 16:9 patch) but the image is...

I didn't support DC's from a MipMap level. However, I added partial support for that. It has some limitations and won't work on emulated surfaces. You can try the build...

You can try this build: [dxwrapper.zip](https://github.com/user-attachments/files/20531060/dxwrapper.zip)

Thanks! I was afraid of this. The game might require emulated DC MipMaps. Here is the new error message: ```log 14228 21:36:44.637 m_IDirectDrawSurfaceX::GetDC Error: Emulated DC not supported from MipMap...

Ok, try this. It may show a few more surfaces: [dxwrapper.zip](https://github.com/user-attachments/files/20622121/dxwrapper.zip)