Elisha Riedlinger
Elisha Riedlinger
It looks like the game runs in fullscreen windowed mode and the game modifies its own window. You could just force exclusive mode by enabling `ForceExclusiveFullscreen`. It seems to work...
I am not 100% sure, but it appears that the game is changing the window size when it starts the actual gameplay. Try enabling `ForceDirect3D9On12` in addition to `ForceExclusiveFullscreen`. It...
> the game runs at 800x600 if set through olcfg.exe Oh, I did not know about that tool. LOL Anyways, I tried setting the game to 800x600 and it stays...
> if you try to mess with something like the keyboard controls from the settings, it'll put the bindings window in the top left. Yeah, that is not going to...
Closing this as not planned.
What game is this? I will need to test this myself to see what is happening.
I don't own this game and I am not sure if there is a demo I can download and test. But, it looks like the game is using DirectX 6.1....
Can you try with the latest build: [dxwrapper.zip](https://github.com/user-attachments/files/23246885/dxwrapper.zip)
Interesting idea. Though I am not sure how much performance improvement this would actually give you. If the game engine loads DirectSound, for example, but does nothing with it because...
> For example, GameMaker has a bad habit of showing a warning messagebox if it fails to initialize DirectSound, which blocks further loading and requires user interaction. I see. And...