Elisha Riedlinger
Elisha Riedlinger
From the log it looks like dxwrapper is not even doing anything in the game. What settings do you have enabled? If the game is using DX7 or older I...
Ok, I didn't notice this before but it appears that dxwrapper is having an issue loading. It thinks it is already loaded. I may have a logic issue here. What...
> I only have `ddraw.dll`, `dxwrapper.dll`, `dxwrapper.asi` and `dxwrapper.ini` from the new files in the original folder (I have multiple backups of the unmodified game folder to make sure). You...
Ok, that looks a lot better. The only thing I can see wrong are these: ```log 17876 00:57:35.453 UnhandledExceptionFilter: exception code=0xc0000005 flags=0 addr=00A23E39 17876 00:57:35.468 UnhandledExceptionFilter: NOP opcode=f len=4 17876...
Ok, thanks. This looks like a similar issue to another game I have. I will have to debug this later. BTW: did you say that the game works in Windowed...
> does dxwrapper use the screen resolution fix, like: https://github.com/UCyborg/LegacyD3DResolutionHack ? Yes. That code is enabled by default in dxwrapper, but is not needed when using `dd7to9` because that resolution...
> but with dxwrapper it's never getting set to that one. I believe there is an exception in dxwrapper and some code is getting nulled out. dxwrapper queries all the...
> So only this weird graphics bug is remaining where buildings / vehicles are invisible. Possibly related to that AppCrash. Is the game still crashing with `DdrawLimitDisplayModeCount` enabled?
AA in d3d9 has limitations and may not work with all games. I suspect the issue is because when using AA with d3d9 you have to use discard for the...
@mercury501, it looks like you added `d3d8.ini` to the repository. I don't think that is needed since we already have `settings.ini`,which should be the same thing. _Edit: I meant to...