Elisha Riedlinger
Elisha Riedlinger
I just merged the latest changes from master in. It looks like there is still one extra setting in here for `ImprovedWaterFX`. Once that setting is created the build should...
Moved this issue to the correct project, as this is an issue with dinputto8. I will probably need to text the game myself when I get a chance to see...
> noticed an odd behaviour regarding keybinds and inputs on different languages, my system is set to portuguese and when starting the game for the first time with default settings,...
No. DxWrapper does not support do anything with DX11. It can hook into DX11 games but it does not have a DX11 wrapper. I mostly focus on older games.. DX9...
I don't know anything about DX11. But I was planning to make a wrapper for it here, someday: https://github.com/elishacloud/DirectX-Wrappers
Closing issue as I don't currently have any plans to support DX11.
> question does the dxwapper support server 2008 R0 also known us vista I have not tested it with Vista, but on another issue someone was using it with Vista...
Looks like the issue with `K32GetProcessImageFileName` is documented here: https://learn.microsoft.com/en-us/windows/win32/api/psapi/nf-psapi-getprocessimagefilenamea Let me try to dynamically load this function to avoid this type of issue.
Ok, try this one. This should fix the issue with `K32GetProcessImageFileName` [dxwrapper.zip](https://github.com/user-attachments/files/16733937/dxwrapper.zip)
Looks like I fixed the specific Server 2008 issue. But there is still an issue with this game working. I noticed from the log files that the game uses a...