Elisha Riedlinger

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> Do you have symbols for dxwrapper and a commit? You should be able to get symbols for the latest release here: https://github.com/elishacloud/dxwrapper/actions/runs/10894375935 > When running the game in fullscreen...

> The call stack which leads to GetRasterStatus is as follows: Yes, I loop on GetRasterStatus waiting for the vertical blank, if I am unable to get that from D3DKMTWaitForVerticalBlankEvent....

Can you try it again? I think the latest update should fix this.

@MrEWhite, have you tried using `LimitPerFrameFPS` rather than `EnableVSync`? Try setting `LimitPerFrameFPS` to `120` or something like that. Here is the latest build: [dxwrapper.zip](https://github.com/user-attachments/files/23246937/dxwrapper.zip)

Try enabling `DdrawReadFromGDI` and `DdrawWriteToGDI`. This might help with the intro videos.

You need to place the stub file (sounds like ddraw.dll) along with the dxwrapper.dll and dxwrapper.ini files into the correct game folder. This has to be put where the exe...

@Frambooisier, are you still having an issue here?

This looks like an issue with `d3d8to9`. You may want to post this on that GitHub instead. I have not really had time to look much into d3d8to9 issues.