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[D3D9] Blood Rayne
sags in places fps
Software information
Blood Rayne, high settings.
System information
- GPU: Radeon RX 590
- Driver: RADV ACO
- Wine version: Proton 5.0-10
- DXVK version: d3d8to9 + dxvk Master
Apitrace file(s)
https://drive.google.com/file/d/13wN65c383z6tqdtn-y2gY75HNlfKgEhY/view?usp=sharing
Log files
- d3d9.log: rayne1_d3d9.log
And what is the problem exactly? Is performance any better on Windows or wined3d? Are you sure you're not just running into the typical shader compilation stutter?
If you run the game through WineD3D, D3D Native, dgVoodoo + DXVK, then the performance will be fine.
Poor performance is only seen through dxvk (d3d9) and Gallium Nine.
@ByCybernetik
Is this version the new "Terminal Cut" release, you're referring to? Also can you please try it with dgVoodoo+DXVK?
If you can share a few screenshots and the savegame I could test it out.
@jrugia Via dgVoodoo(d3d8) + dxvk(d3d11) works well.
Tried testing this. I was not able to get this running with d3d8to9
as it just crashes when i try to launch with it.
But with dgVoodoo
+ dxvk
it seems to run fine yes. Better than native d3d8 + WINED3D
.
~~So unless me not being able to get d3d8to9
to work then i don't think there is a issue here.~~ See below
Edit: Actually just tried again. I see the d3d8.dll that ships with the game is a converter to dx9 which can be enabled with WINEDLLOVERRIDES
Anyway if i leave anti aliasing on 1 i can launch it with dxvk without crashing. Set to 2 or 4 it crashes on start
And yes i see what is meant. The performance isn't great when launched this way in dx9 mode.
anti aliasing crash has been fixed in 1.10.2
This should be fixed by https://github.com/doitsujin/dxvk/pull/3765 @ByCybernetik If you are still around then you are welcome to verify.
Это должно быть исправлено в #3765. @ByCybernetikЕсли вы все еще здесь, пожалуйста, проверьте.
It's working fine now.