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Myst Crashes with either the dxr or dxr11 flags enabled.

Open ILOVEPIE opened this issue 2 years ago • 2 comments

The engine pops up a window with the error:

Error: RayTracingDevice->CreateStateObject(&Desc, IID_PPV_ARGS(Result.GetInitReference())) failed 
 at I:/Workspace/Engine/Source/Runtime/D3D12RHI/Private/D3D12RayTracing.cpp:383 
 with error E_FAIL

in proton experimental and 7.0, the unofficial GE fork of proton actually experiences a null dereference error instead.

ILOVEPIE avatar Feb 26 '22 08:02 ILOVEPIE

Is this Unreal Engine 4 or something? DXR is known not to work with that at the moment, and it's not super high on anyone's priority list right now.

doitsujin avatar Feb 26 '22 20:02 doitsujin

I believe it is, but the crash occurs even with raytracing disabled.

On Sat, Feb 26, 2022 at 12:53 PM Philip Rebohle @.***> wrote:

Is this Unreal Engine 4 or something? DXR is known not to work with that at the moment.

— Reply to this email directly, view it on GitHub https://github.com/HansKristian-Work/vkd3d-proton/issues/1018#issuecomment-1052600078, or unsubscribe https://github.com/notifications/unsubscribe-auth/AACB45XEWJZSHFS7NRPOPWLU5E4WHANCNFSM5PMLIS6Q . You are receiving this because you authored the thread.Message ID: @.***>

ILOVEPIE avatar Feb 26 '22 21:02 ILOVEPIE

@ILOVEPIE Friendly ping pong. Do you still have this issue today with never vkd3d-proton versions?

Blisto91 avatar Feb 15 '23 07:02 Blisto91

I'll get back to you on that, have to reinstall it.

ILOVEPIE avatar Feb 16 '23 05:02 ILOVEPIE

@Blisto91 this is still crashing as far as I can tell.

ILOVEPIE avatar Mar 03 '23 23:03 ILOVEPIE

But it gives a different error message now.

ILOVEPIE avatar Mar 03 '23 23:03 ILOVEPIE

@ILOVEPIE Can you verify that this works now? I just tested with Proton Experimental bleeding edge without issue

Blisto91 avatar Nov 03 '23 15:11 Blisto91

@Blisto91 I'll check after I get back from work.

ILOVEPIE avatar Nov 03 '23 20:11 ILOVEPIE

It seems to work now, but I can't tell if the ray tracing is actually working or not.

ILOVEPIE avatar Nov 12 '23 03:11 ILOVEPIE

Comparing fps is usually a good indicator

Blisto91 avatar Nov 12 '23 09:11 Blisto91

Comparing fps is usually a good indicator

The GPU does show 99% utilization, so I assume it is.

ILOVEPIE avatar Nov 12 '23 20:11 ILOVEPIE