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Implement Tiles in World Generator Population

Open benda95280 opened this issue 5 years ago • 5 comments

Description

Implement Tiles in World Generator Population ?

Justification

Needed to have better world generator. Currently, we are not able to add Entities or Tiles during World Generation. If tiles can be implemented, world generation can be better :)

Alternative methods

I've try everything to find a way / a workarround, and the only way (after some weeks of research), is to use Block Light to pass data to "ChunkPopulateEvent"

benda95280 avatar Nov 13 '20 17:11 benda95280

there's currently far too much entanglement to be able to pull this off because of the dependencies of dependencies of tiles

dktapps avatar Nov 13 '20 18:11 dktapps

If implemented in fastSerialize() and fastDeserialize(), it's not possible to serialize tiles and unserialize them easily ? (Like blocks or like used in networkSerialize()

benda95280 avatar Nov 13 '20 19:11 benda95280

No, because they require a world and things of that nature.

dktapps avatar Nov 14 '20 00:11 dktapps

Blocks do not need a World too ?

benda95280 avatar Nov 14 '20 11:11 benda95280

no

ghost avatar Jan 05 '21 01:01 ghost