Dylan T.
Dylan T.
I don't know anything about crossbows. But the easiest way to find out would be to take a shot at implementing it and see how far you get
Yes, but decay is opposite to the fluid height. 0 is source, 7 is the shallowest.
Fairly sure the old logic is correct for players, I tested it not that long ago
Right. I think we should mirror what happens with players and ignore items. With layers of 1, the AABB appears to have a height of 0 if I observed correctly....
Oh, maybe that should've been +1
That looks like it matches what your player is doing, no? You can also test it in vanilla to make sure the result is the same
This usually happens when the connection is poor, which sometimes results in the client spamming way too many ACKs or NAKs at once. Although it could also be influenced by...
This is not correct, a void world isn't supposed to be completely empty
I don't know whether this is a bug or not, since I'm not actually sure what the expected behaviour is here.
Similar idea as `StartupPostWorldsLoadedEvent` as proposed in #6330, but in a way smaller proposal.