Dylan T.

Results 860 comments of Dylan T.

This is a pre-requisite for implementing #6330. Implementing #6330 will require BC breaks and will have to wait for PM6, but this proposal can probably be implemented easily in PM5.

Implementing it is easy yes, the question is whether it's actually needed. Technically speaking #6330 doesn't require this event since `WorldLoadEvent` could be used instead. So I'm not sure there's...

Perhaps EntityResurrectEvent isn't the right name for this. If it's fired from post-damage effects, the totem has already prevented the entity's death. Cancelling the event at that point would prevent...

Yeah, that's the only thing I could think of too

The code looks fine, I'm just hung up on the naming. I feel like it's easy to confuse this with PlayerItemConsumeEvent, particularly if we end up adding EntityItemConsumeEvent (we probably...

I've made some tweaks to the docs and also made sure it doesn't pass an air item for regular food. With that I think this is OK

After coming back to it I now understand how this works. It picks a random direction on the horizontal plane, and then takes steps of 0.125 blocks in that direction,...

Overlap detection didn't make much difference to this because spheres that couldn't be occluded still tend to overlap heavily, causing blocks to be tapped 4-5 times in some cases. The...

> leaves can be overridden while tree trunks cannot. That's the exact cause of the problem. Read the issue again.