ldtk
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Modern, lightweight and efficient 2D level editor
This is a really useful feature from OGMO that became a huge part of my workflow. Could we get an option for WASD or Arrow Key Navigation on Tile Sheets?...
Hello! I'm currently using a set of rules to convert my collision IntGrid into some nice tiles. The specific tileset I am using has both "lit" and "unlit" versions of...
Undoing an entity with an autolinkable field will cause the field to still automatically link to the next entity placed. The deleted entity can be selected with the `References to...
When you add an offset to an entity layer, it correctly moves the entity's editor visual and pivot point, but it doesn't affect reference-connecting lines or text above the entity....
Highly impressed from what's been done already, particularly the elegant UI and how _modern_ everything feels. Animated tiles is a core feature that is missing for me personally. A parameter...
I find myself coming back to LDtk over and over hoping I can switch over to it, but there are just some things preventing me from making the switch fully....
Currently, when saving a project with external levels, it seems the external level files are written to in a strange way. For whatever reason, external level files become unavailable for...
When an entity moves out of bounds, it's currently deleted. This is a helpful feature for some types of games, but others may require out-of-bounds entities. In my current project,...
In a layer, it could be great to prevent this "tiles stacking" (see linked screenshot).  To fix this, the **Rectangle of tiles** should consider Filled every Tiles in the...
It is such a powerful feature. We will be able to create levels way more "organic" and alive in a very easy way. It also "fixes" the lack of being...