ldtk
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Modern, lightweight and efficient 2D level editor
Ctrl + Alt + Drag on a pont (duplicating it) crashes the editor
This change adds an overlay to tileset layers to show which tiles have which enum values assigned to them. It's triggered by clicking a new "Tile enums" option in the...
Before  After  Red had an issue with the drop down having a scrollbar Added a custom css scroll bar as the windows one looks very out of place...
When adding `level depth in world` the name generated for the level will end with the word "EPTH" for some reason 
Currently, levels are treated as a single unit, and even if there is a tile in an adjacent level it will still treat it as OOB This can make it...
I saw that for some reason this was marked as a bug and "fixed" but I don't really understand the rationality, for a lot of games a player could traverse...
## ABOUT This is the permanent issue to submit your own tool/importer for listing on the following page: https://ldtk.io/api/ Don't hesitate to ping me on Discord if I take too...
Basically, that's what I'm trying to suggest :)   It would also be nice if we could freely adjust the position of each grid value in the grid view...
I have created the first level of a game in the editor using a tile layer. I'm now working on level two and would like to copy / paste selections...
null doesn't really have properties last I checked Error infos Stack: ``` LDtk version: 1.1.3-64bits Cannot read properties of null (reading 'getEntityRefFieldTo') TypeError TypeError: Cannot read properties of null (reading...