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Modern, lightweight and efficient 2D level editor

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Idealy, Entity presets could be saved in the .ldtk file directly. Also, it would be cool to be able to change the preset fields and automatically add the new fields...

discussion

The `__bgPos` stores a lot of good information about the background image, which makes rendering it pretty easy. However, the total size (not cropped) of the background image isn't stored...

enhancement
Json

I think this would prevent accidental tile stacking and also wouldn't be too hard to implement, since it would just be a check for the setting to allow or disallow...

I would love to contribute to LDtk but I have never worked with Haxe before. I'd consider myself an intermediate dev and I've contributed to various open source JavaScript projects,...

Was editing the tilemap and got this error :( Stack: ``` LDtk version: 1.1.3-64bits EBUSY: resource busy or locked, open 'C:/Users/Shmellyorc/Documents/Pizzamon/Pizzamon/Content/Map/Pizzamon.ldtk' Error Error: EBUSY: resource busy or locked, open 'C:/Users/Shmellyorc/Documents/Pizzamon/Pizzamon/Content/Map/Pizzamon.ldtk'...

Hello, I would like to suggest that we be able to enter integers for the pivot point instead of selecting from just the 9 options we have. I use GameMaker...

enhancement

TL;DR: I had an entity with an array of references to the same entity type and was auto-chaining them. At one point, I deleted something in the middle of the...

bug

Although not extremely necessary it would be nice to be able to select multiple enums for tile markings on tilesets. I understand that the "custom data" tile is there, but...