ldtk icon indicating copy to clipboard operation
ldtk copied to clipboard

Modern, lightweight and efficient 2D level editor

Results 290 ldtk issues
Sort by recently updated
recently updated
newest added

![4i8YqKo](https://user-images.githubusercontent.com/494817/103835459-9fb1c700-5086-11eb-8c85-1a3d13fdaebb.gif)

bug
IMPORTANT

(Issue from [this Discord question](https://discord.com/channels/761549092677353513/778168731036549130/832507904174063636)) There are keyboard shortcuts to switch between the active layers, numbers 1,2,3 etc. There should be a similar shortcut for cycling up and down through...

enhancement
experimental

LDtk current supports stamps by allowing tiles to be selected using the *X modulo* and *Y modulo* modifiers, each letting the user apply the rule every N tiles. ![image](https://user-images.githubusercontent.com/7504843/151073920-a66edc43-4ae0-4a51-b990-1c0160424612.png) Because...

enhancement
experimental

Currently, mouse clicks & rollovers behave in weird ways when entities are out of level bounds. Related to #523

enhancement

Currently it seems that as soon as an entity's origin is moved out-of-bounds the entity is removed. This is problematic if you intentionally want an entity to partially be out...

enhancement
experimental

The new world feature is really nice. However, for games with randomized layouts (think differently sized rooms like gungeon) or level chunks (spelunky) none of the current layouts work super...

new feature
experimental

Related to : - #32 - #103

enhancement

- [x] Faster layer rendering using TileGroups - [ ] More selective invalidate/re-render for LevelRender - [ ] Better HTML cursor rendering in Tileset picker - [ ] Better rules...

🚀 Optimization
⚠️ IMPORTANT

Importing images, and saving files to a network location \\Hostname\share fails with no warning or mention. When you save a project to a network location LDtk closes the project you...

bug