ldtk
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Modern, lightweight and efficient 2D level editor
- [ ] add a Localizable option for String fields With these localizable values, either: - [ ] store in a dictionary in each level / world - [ ]...
Hi, I was thinking that maybe there could be a default ruleset for the usual 47 tiles autotiling (like those tilesheet generated by Tilesetter). The software might generate the rules...
**Version:** 0.9.3 **Expected behaviour:** Any duplicated entities stick to their max count behaviour (as they would when placing a new entity). **Actual behaviour:** Max count rules are ignored.
The default value input is missing for enums. Why is that exactly?
Hello, would it be possible to add a "Laptop mode"? Perhaps something similar to what GameMaker Studio does? Here's an edited excerpt from the manual. Laptop mode makes it a...
Hey! This is such a great tool already, I'm looking to incorporate this into my workflow with GameMaker Studio 2. I would like more control when placing Entities in the...
Got an error, stack dump below! Stack: ``` LDtk version: 0.9.3-64bits Cannot read property 'h' of null TypeError TypeError: Cannot read property 'h' of null at data_inst_LayerInstance.applyAutoLayerRuleToAllLayer (file:///C:/Users/Nate/AppData/Local/Programs/ldtk/resources/app.asar/assets/js/renderer.js:31845:30) at display_LevelRender.onGlobalEvent...
It would be cool to be able to set defaults for array properties of a level or entity just like any other property :)