ldtk
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[Suggestion] Allow for more than one enum to be used on tile markings
Although not extremely necessary it would be nice to be able to select multiple enums for tile markings on tilesets.
I understand that the "custom data" tile is there, but it's a bit tedious to use if you have a lot of tiles you need to mark.
The reason I'm suggesting this is because it would be nice to mark tilesets with collision info AND other information. For example if someone has a tileset that they want to mark with collision info, but they also have "poison" or "fire" tiles on that tileset that they want to mark with a "harzard" enum, it would be nice if both enums can be selected and marked/stacked accordingly.
Though as a current workaround, you might combine your "collision" and "hazard" enums into one "info" enum and then process the relevant information in your game engine accordingly.
Bump? It's nearly been 2 years and I think this would be really nice!