csciguy8

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Could not reproduce the issue on my M1 Macbook. The line looks steady, and is not jittering at all. Macbook Pro 13-inch, M1, 2020 16GB Memory macOS Sonoma 14.2.1 Tested...

> I do wish it was slightly faster when leaving the top of a building, but that might be specific to this use case The logic could probably be modified...

> When we're stuck underground, it's difficult to get back up (especially because there's no longer anything underneath us to raycast). I'm not sure off the bat what modification you...

One more set of changes @j9liu . (all done, I promise!) I decided I did want to fix the "fly through the ground" problem by turning off speed interpolation, but...

Look like good changes to update cesium-native. Seeing this weird CI error across all iOS versions... `CMake Error at cesium-native/CMakeLists.txt:210 (install): install TARGETS given no FRAMEWORK DESTINATION for static library...

I think I have a fix for the iOS cmake errors. Needed a cesium-native change, so I committed that update. This PR now depends on [cesium-native PR 869](https://github.com/CesiumGS/cesium-native/pull/869)

This is an old issue that appears solved. https://community.cesium.com/t/how-to-know-when-its-fully-loaded/17555/7 `GetLoadProgress` is available through Unreal blueprints. `::computeLoadProgress` is available though cesium-native. cesium-unreal performance testes have been relying on this functionality for...

Closing this pull request, as it's been over a year since activity. Will create an issue (#1137) to remind us that there is functionality here worth integrating.

Closing this draft PR due to its age. (over 1 year of inactivity). From discussions with @kring, integrating conan was fairly difficult due to timing between conan versions and due...