csciguy8
                                            csciguy8
                                        
                                    I was itching to do this, you beat me to it!
Very likely related to https://github.com/CesiumGS/cesium-native/issues/739
One actionable thing we could do is put some exception handling (try catch) in `Cesium3DTilesetImpl::Update`, [link](https://github.com/CesiumGS/cesium-unity/blob/f709168b90cc303c5b9878bb71f4bda9b990a106/native~/Runtime/src/Cesium3DTilesetImpl.cpp#L77C6-L77C33). It would give us a chance to catch any known types of exceptions and...
One use case for ortho views would be when defining a spline for a [Cartographic Polygon](https://github.com/CesiumGS/cesium-unity/pull/407). Using a top down ortho view makes it a little easier to line up...
Thanks for the detailed report @Reag . I'll link some related issues to this https://github.com/CesiumGS/cesium-unreal/issues/1325 https://github.com/CesiumGS/cesium-unreal/issues/1362
That's a cesium native function. Is `\CesiumIonClient\src\Connection.cpp` getting compiled in addition to the other cesium-native source files?
Reproducing this seems to be unpredictable on a wide screen monitor. Seems to work / not work with depending on how I size the main Unity window and the Cesium...
Issue still persists as of Unity 2022.3.21f1 (Windows). (encountered this while going through some tutorials)
> There's a few issues with this test as it stands... the test can only actually run for three hours total... I can't think of a better dataset than P3DT...
Thanks for the contribution @TheMostDiligent ! > Moving stb_image.h into a namespace does not work because all functions are always defined as extern "C". This, in theory, should be able...