csciguy8

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> glTFs created by the `upsampleGltfForRasterOverlays` Do you happen to know of an easy way to generate a glTF in this way? (thinking ahead for whoever works on this)

Missed that snippet. Yes, that probably resolves it. @kring , would it be worth exploring a solution where this just works "out of the box"? Going into "space view" might...

Btw, I can see this pop even in our cesium-unreal-samples, Level 04, when just flying to different locations. If I turn off those CVar optimizations, it seems to fix the...

@kring , you may be interested in this one.

Hi @mikeucfl , we have a unit test for this extension [here](https://github.com/CesiumGS/cesium-native/blob/main/CesiumGltfReader/test/TestExtensionModelExtStructuralMetadata.cpp). From what you described, it sounds like the gltf is being corrupted, but only when running on your...

Just wrote up a related issue, #317 Users click on the ? button, goes to a missing page.

I see this when running out of [this new branch](https://github.com/CesiumGS/cesium-unreal/tree/ue_5.4_support) to support UE 5.4, and running in UE 5.4 Running attached to MSVS, DebugGame build. Just opening cesium-unreal-samples, level 01,...

Interesting. So given my previous example of a 40MB SQLite cache... If I imagine it was filled solely with JPGs, and we have a typical JPEG compression ratio of 10:1,...

Ok, if that's true, then my expectations were just wrong. But this problem could lead to more work with this feature. For example, a new "auto" setting that determines a...

Closing this bug. Reported on an old version of the plugin, and not much follow up from the original reporter. We can reopen if needed.