damios
damios
Hey @EtK2000! The `Math.max(0, ...)` stuff was added with #6649 to fix borderless fullscreen mode. Have you tested whether that still works with your PR?
Okay, I just tested the changes on Windows 10 and everything works as expected. If someone could confirm whether the same is true for macOS (and maybe Linux), then I'd...
I finally had some time to look at the code. It seems fine, but I'd change two minor things: 1. I think the names `preferencesBackupDir` , `preferencesBackupFileType`, `backupFile`, etc. are...
> Point 2: I kinda like the variables exposed, but I agree there's not much need unless someone had previously changed their preferences location from the default and now wants...
I've finally had some time to look at this again - sorry it took so long! (1.10.1 still isn't out yet, so I'm just in line with our release cycle,...
Just as a quick note: According to Discord, @MobiDevelop is okay with adding ZipFileHandle to libGDX. If anyone is interested in taking this on, please feel free to do so....
There is also #6326, which is also incomplete/abandoned.
Hey @mgsx-dev, I really like your solution. It is definitely more maintainable and that's a big plus. I didn't use GLSL 150 on other platforms for the same reason libGDX...
Just to give an overview of the current status: There are **two central goals** of this PR: (1.) libGDX's shaders should work out-of-the-box on every platform and (2.) users should...
If `#define gl_FragColor fragColor` doesn't work with every compiler, then we definitely need to change that! But if I understand it correctly, your solution has two caveats: - (1.) Users...