damios

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For future readers: @Hangman noted on Discord that panning for stereo sounds can be enabled by an [OpenAL extension](https://openal-soft.org/openal-extensions/SOFT_source_spatialize.txt) on desktop: ``` AL10.alSourcei(sourceId, SOFTSourceSpatialize.AL_SOURCE_SPATIALIZE_SOFT, AL10.AL_TRUE); ```

Since this isn't a bug within libGDX, but rather a (usage) problem with Gradle, I'm closing this for now.

This is fixed by https://github.com/libgdx/gdx-particle-editor (#7285).

Apparently, [there already is](https://www.reddit.com/r/NintendoSwitch/comments/npx21u/comment/h07ls1u/) a fork of RoboVM which allows targeting the Nintendo Switch.

For now, I've scrapped the idea of introducing an event-based approach, but the recently released version 0.7.0 opens up ScreenManager even more. If anyone wants to extend screenmanager in such...

The solution mentioned on Discord was: > `-keep class` all classes that are used there > `-keep class com.badlogic.gdx.scenes.scene2d.ui.** { (...); ; }` etc > might need Color, BitmapFont maybe...

Hacktoberfest is long over, but better late than never: This works as expected on Windows! A couple things: * > One thing to notice is, that the deviceId is not...

> > It might make sense to use device.label instead of device.deviceId? > > We can try it, but I don't know how unique the label is, so we might...

I can reproduce this on my end, but no idea what is causing this. Executable example ```java import com.badlogic.gdx.ApplicationAdapter; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application; import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import...

> Seems like there is an issue on m1 with resize on the default emulation that ends up with a crash. It doesn't seem related to this specific issue. Do...