damios
damios
I don't think there are a lot of Scala users to be found around here. The wiki page has been basically unchanged since 2015 and the note about Java 8...
gdx-setup was retired in favour of [gdx-liftoff](https://github.com/libgdx/gdx-liftoff), so this PR is obsolete. Thank you anyway for your effort!
Does this happen on macOS or on another OS? In the case of the former, the root cause is #6897 with a possible fix over at #5960.
Good catch! I think `currentWindow` would need to be set [here](https://github.com/libgdx/libgdx/blob/3d8cfb8ce3d86cdf0909ce298c38ecca53d50ea0/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/Lwjgl3Application.java#L560) as well, so that the right context is active in the first render pass after a second window is...
Taken care of by #7362.
Honestly, this seems a little over-engineered for a very niche feature. Is there a reason why you are emplyoing a custom OpenGL shader implementation and still want to use ShaderProgram?...
Since LWJGL 3.3.1 (when this was introduced and when liftoff seems to have used it) LWJGL has pushed a couple of fixes for their async lib which seem to have...
@PokeMMO, @Berstanio: could one of you update the docs?
Hey, sorry for the late review, but I think this is generally a good addition. Three minor nitpicks: - I'd change the method name to something more descriptive like "useGlfwAsync"...
Unlikely. This is caused by the `gdx-lwjgl3-glfw-awt-macos` extension and would be fixed by #7361.