damios
damios
Hey @jootnet, your problem is most certainly not related to the one reported in this issue. Instead, it's likely caused by the fact that macOS only supports the OpenGL 3.2...
https://github.com/libgdx/libgdx/pull/6772/commits/76a4e18e5120c8c8e0198707d68101c543b3a2c4 (as part of #6772) seems to be the culprit.
This change is definitely not needed for Windows (and probably not for Linux either), so we could toggle this behaviour depending on the platform. Since this hadn't been an issue...
> Orangepascal has managed to automate it for Switch. I believe he cross-compiles to C# first then to Mono Game but I don't have the details. I just asked him...
Hm, it's quite strange that the issue only happens with LWJGL 3 and not 2. The respective files are basically the same: [com/badlogic/gdx/backends/lwjgl/audio/Wav.java](https://github.com/libgdx/libgdx/blob/master/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/audio/Wav.java), [com/badlogic/gdx/backends/lwjgl3/audio/Wav.java](https://github.com/libgdx/libgdx/blob/master/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/audio/Wav.java)
The padding change is a good idea, but I couldn't seem to get the scroll bar working. The test wrapper just doesn't show one on my end (Chrome; Windows). Am...
I think instead of trying to fix the current LwjglCanvas, we should wait for the lwjgl3-awt project to [publish their first Mac OS compatible build](https://github.com/LWJGLX/lwjgl3-awt/pull/23) and then port ParticleEditor to...
Hey @kdenzel, it seems like you changed the [line endings](http://www.cs.toronto.edu/~krueger/csc209h/tut/line-endings.html) in the files you edited. This makes it very difficult to compare the differences between your repo and the master...
You never stop learning. Box2d-lights isn't really my area of expertise, but judging by the comments here and in the other issue those changes in the initial pseudo3d branch seemed...
Sounds like a good change! Are you still interested in implementing it or have done it already?