damios

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I don't know anything about the ANGLE backend nor native code, sorry. @badlogic was the one to introduce the gdx-lwjgl3-angle extension, so he's probably the one best equipped to judge...

IMO the most likely culprits are the LWJGL 3 updates in 1.12.0 and 1.12.1. Instructions for building libGDX locally can be found [here](https://libgdx.com/dev/from-source/).

`GL_COVERAGE_BUFFER_BIT_NV` is added by the [NV_coverage_sample](https://registry.khronos.org/EGL/extensions/NV/EGL_NV_coverage_sample.txt) extension. In the usage example section of its spec they are clearing it every frame, so that seems to be necessary if coverage sampling...

I think this is just a relic of when BACKSPACE was the only key being caught on GWT (see #6277 for context). We should be able to remove that whole...

`pause()` being called when the window loses focus is part of #7287. As to whether `resize(0, 0)` should be called on pause – that depends on the platform, see [#33](https://github.com/glfw/glfw/issues/33)....

Without knowing the root cause, this is impossible to fix. @jonatino have you tried the debugging steps provided [above](https://github.com/libgdx/libgdx/issues/5863#issuecomment-579433480) and checked whether this is related to the issue described in...

This can only be fixed if someone is able to reliably reproduce this issue. Have you tried any of the fixes and debugging steps mentioned above?

Hey @MontyHimself! You're right, at the moment the window size of libGDX applications is completely unaffected by changing the display scaling on Windows. If we want the windows to scale...

I agree with @Berstanio, I don't think we need to keep the old behaviour around. Maybe @NathanSweet has an opinion on this?

I think the latest effort to run a libGDX VR application is [this](https://github.com/Zomby2D/gdx-vr-extension) project. OpenXR support seems to be planned in the future.