Dominik Winkelbauer

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It seems that its more the fault of the rigid body component. I am gonna take a look at it, if it can be included in the duplication or what...

So the rigid body component is already duplicated when duplicating its object. So, @themasterlink, you are right, duplicating children inside the duplicate function should solve this issue.

Hey @Sodek93, could you check whether #633 helps you? When now duplicating the object after loading and enabling the rigid body element, the whole code only takes about 2.6s for...

Can you please post a complete code example, so we can reproduce that?

Hey @Sodek93, I think i was able to reproduce the misalignment problem you describe. The convex child objects seemed to be misaligned, if the object's pose is changed after its...

Hey @xubin1994, unfortunately, it seems that blender ignores the `CUDA_VISIBLE_DEVICES` variable. You probably therefore need to adjust the bproc.init() function manually to select only the gpus you want to use...

Hey @shelbylcass, I was able to find one reason for blender crashes when performing multiple renderings in a loop: Only call methods like `bproc.renderer.enable_normals_output()` and `bproc.renderer.enable_depth_output()` once outside your rendering...

Hey @VishalBalaji321, I agree with Max, the init call should only be done once, outside of the loop, however, there is at the moment no other way of performing the...

Hey @mikkelmedm and @saprrow, sorry for the late response. Apparently the hdr image was still active during rendering the seg maps which lead to having more colors than objects in...