Dominik Winkelbauer
Dominik Winkelbauer
You can use the `bproc.camera.get_camera_pose()` cam2world transformation matrices to transform the normals from the camera to the world frame.
I dont have a mac to test it, but it should be doable as described here: https://stackoverflow.com/a/59250494
Why do you call `bproc.renderer.enable_normals_output()` multiple times? You should only call it once before the rendering
Hey @alvaro-budria, just running `blenderproc pip install h5py` should fix that. Alternatively you can also switch to the main github branch version. There this error should not occur anymore.
Hey @AlcatrAAz, there is currently no single bproc method that can duplicate all materials of a given object (although we maybe should add one), however you can simply duplicate each...
Hey @AlcatrAAz, when duplicating objects in blender, the material is not duplicated, but instead the same material is linked to all duplicated objects. Therefore, you cannot access the individual material...
> In OOP it's quite unexpected that changing an instance attribute can change another instance I wouldn't say thats uncommon in OOP. If you say mesh objects have references to...
Could you please copy here the command line output, so I can see if there are any errors?
Thanks for letting us know! Would you like to create a PR?
Hey @aviveh21, I have also seen this nice new feature, however we cannot really use this at the moment due to multiple reasons: - It only supports python 3.10, so...