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Unreal Engine Plugin to enable ROS Support

Results 59 ROSIntegration issues
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As stated in title, simulate time is checked in RosIntegrationGameInstance and PIE is paused, clock continues to advance on ROS side. This causes localization drift and errors. Any thoughts? Windows...

Has anyone integrated a custom message with this plugin yet? There is a description on how to set it up but some confusion around it which an integrated example would...

Hi! I'm experimenting with setting up a string publisher (a very simple one exactly as described in the README tutorial). To experiment with how frequently I could publish, I moved...

I'm using unreal engine version 4.18.3. I tried using this plugin at an empty project, but whenever I start the project it says im missing "UE4Editor-ROSIntegration.dll" (and clicking continue building...

When attempting to create a subscription to a topic in a Blueprint according to the documentation from this project's README.md, the Subscribe only has the input pin Target, and no...

Hi there! for a while now I was sometimes getting these kinds of error messages from nodes that subscribe to topics on which I publish messages with ROSIntegration. Most of...

question

Hi there! While working with a visual SLAM I realized that unreal and ROS use two different coordinate systems that, for simple use-cases don't really interfere, but which might be...

enhancement

Nice project, It would be great if there was an example project with different topics already implemented, just to get a better idea how it works.

enhancement

The BaseMessageConverter::GetTArrayFromBSON template definition has its third parameter as the function to run for each element in the array. That definition, i.e., ` const std::function& keyToT` does not support passing...

enhancement

As outlined in https://github.com/RobotWebTools/rosbridge_suite/issues/370 I have some problems when sending a large amount of messages with arrays as they need to be encoded and decoded. In the above issue, one...

enhancement