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Clock is published if simulate time checked and PIE is paused

Open samkys opened this issue 4 years ago • 0 comments

As stated in title, simulate time is checked in RosIntegrationGameInstance and PIE is paused, clock continues to advance on ROS side. This causes localization drift and errors.

Any thoughts?

Windows 10 w/ UE4: 4.20.3 Ubuntu 16.04 w/ ROS Kinetic

samkys avatar Mar 31 '20 00:03 samkys