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Multiplayer at the speed of light

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DoD: CI runs a smoke test which publishes the quickstart app and then builds and connects a client to ensure that the app compiles and can connect.

Today (2024-04-10), I (pgoldman) had to hop into a call with the BitCraft team to explain the correct syntax to call a reducer which took a C-style enum as an...

For example, `RowTypeLayout`, `StaticLayout`, `StaticBsatnValidator`, and ``VarLenVisitorProgram` could amount to up to 32 bytes in savings. This should be considered after the other more important perf issues have been fixed.

This shaves off 40 bytes from `PointerMap` and in turn from `Table`. Boxing here is not a problem as collisions are rare. The perf impact of this hasn't been measured,...

To maintain sanity, we need to keep the growing amount of `unsafe { ... }` in `table.rs` under control. Consider adding a `RowRefMut

In database dependency theory, it is legal to have a unique constraint (a kind of [functional dependency](https://en.wikipedia.org/wiki/Functional_dependency)) on the empty set of columns. This is equivalent to having a unique...

Currently `tools/upgrade-version` only bumps the version for the Rust crates. This means that when we bump versions, we often need to remember to manually bump the C# bindings versions as...

While writing documentation, I wanted to say, "just run `spacetime build -v` to see all the commands invoked by the build process." If implemented, this would make the build process...

documentation

### Action to perform: Add a test to [com.clockworklabs.spacetimedbsdk](https://github.com/clockworklabs/com.clockworklabs.spacetimedbsdk/tree/master) that checks code generation of a `Table` with an index of type `btree` of an `Identity` type is generating C# code...

# Description of Changes We still mentioned Homebrew in the readme. # API and ABI breaking changes None # Expected complexity level and risk 1 # Testing *Describe any testing...