SpacetimeDB
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Multiplayer at the speed of light
We have test coverage for all of the features exposed in our websocket API. ## Definition of Done WIP, pls halp
If we try to use a type that isn’t a primitive rust type and it’s not a stdb table/tuple, the project won’t compile. Here is an example of using a...
Rust SDK test suite is complete and merged (though will likely be extended in the future in response to new features or discovering bugs). We now need to port the...
If a user is working with a non-typescript project, they simply cannot use the bindings generated by spacetimedb. Hence, we should generate .js files as bindings. We can type the...
We want test coverage for each of the "special" features we expose in our module API, e.g. connect and disconnect functions. ## Definition of Done WIP, pls halp
Unless there's some reason this isn't possible.
## Definition of Done - [ ] We have some way of testing our RNG distribution - [ ] including a way of testing something similar to how BitCraft uses...
Publishing happens in two steps: updating DNS stuff, and then the actual publishing of the module data. If something bad happens (e.g. a timeout) after the first step is complete,...
Several CLI subcommands (`publish`, `build`, `generate`, possibly others) attempt to determine whether the project is Rust or C# by looking for a `Cargo.toml` file in the current directory (or the...
Should be relatively easy; as of [public PR 1343](https://github.com/clockworklabs/SpacetimeDB/pull/1343) the `/database/schema/:name_or_address GET` HTTP route already has a query parameter `module_def` which causes it to return a full `ModuleDef`. I (pgoldman...