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Multiplayer at the speed of light

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From https://github.com/clockworklabs/SpacetimeDB/pull/2173: Let's investigate https://github.com/crate-ci/cargo-release instead of updating our own `publish-crates.sh` script forever.

https://github.com/clockworklabs/SpacetimeDB/tree/master/modules/spacetimedb-quickstart AND https://github.com/clockworklabs/SpacetimeDB/tree/master/modules/spacetimedb-quickstart-cs serve an unclear purpose. In the interest of clearly defining support and testing requirements, I propose that we rename these modules to: `module-test-rs` AND `module-test-cs` Additionally the...

The API proposal states: > Reserved reducer names > > We reserve all reducer names beginning with two underscores `__`, and with `on` or `On`. Double-underscore reducer names are used...

Custom `#[sats(name = "SumNamespace.SumType")]` syntax is allowed only for sum types and only in C# output. It was preserved for a long time for BitCraft backward compat. We don't support...

We'd like to be able to do something like this: ```cs // We're using this table as a singleton, so in this table // there only be one element where...

DOD: We have a test in the blackholio repo which verifies that you can use the Rust module to generate types for use in Unity, and then you can connect...

# Description of Changes This is non-functional change, just aligning FFI definitions closer to the language conventions. C# uses `int` everywhere for positons and lengths in standard APIs. Our manual...

release-any

# Description of Changes This is one of the branches I had for a while, but never submitted as a PR as it wasn't a priority. Still might be nice...

release-any

# Description of Changes ![image](https://github.com/clockworklabs/SpacetimeDB/assets/33094578/9c6356af-9b34-462a-8441-8bd859a73b86) # Expected complexity level and risk 1 - it's pretty self-contained, and backwards-compatible with the existing logs data format

reassessing
backward-compatible